Developing a Med Ed Board Game

I’m very into table top game play. I’m more interested in how board games can be used as a medical education modality or simulation experience. This research is not new so, I figured there must be some history in the literature on the subject. That’s when I asked ChatGPT for some help and this is the response.

Developing a medical education board game is a complex process, but the first step is to clearly define your goals and objectives for the game. Some questions you may want to consider include:

  • Who is your target audience? Are you targeting medical students, healthcare professionals, or the general public?
  • What is the educational objective of the game? Are you trying to teach a specific medical concept, improve clinical decision-making skills, or simply provide entertainment?
  • What makes your game unique? What sets it apart from other medical education games currently available?
  • How will you measure the success of your game? Will you use surveys, focus groups, or other methods to gather feedback from players and assess its impact?

Once you have a clear understanding of your goals and objectives, you can move on to the next step of game development, which is to design the game mechanics and create a prototype. This may involve working with game designers, medical experts, and educational specialists to ensure the game is both engaging and effective in achieving its educational objectives.

These questions are not linear in nature but must be asked in the early stages of the game design process.

For future reading.

  1. Medical Education Research: There is a large body of research on medical education, including the use of games and simulations in medical education. You can search for relevant studies using online databases such as PubMed or Google Scholar.
  2. Game Design Resources: There are many resources available on game design, including books, online forums, and courses. Some popular books on game design include “Rules of Play: Game Design Fundamentals” by Katie Salen and Eric Zimmerman, and “The Art of Game Design: A Book of Lenses” by Jesse Schell.


(2023) ChatGPT response to inquiries from and edits by Dr. James Colquitt.